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Implement Cosmos Image/Video to World (Video) diffusion models.
Use CosmosImageToVideoLatent to set the input image/video.
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@@ -1,6 +1,8 @@
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import nodes
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import torch
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import comfy.model_management
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import comfy.utils
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class EmptyCosmosLatentVideo:
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@classmethod
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@@ -16,8 +18,48 @@ class EmptyCosmosLatentVideo:
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def generate(self, width, height, length, batch_size=1):
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latent = torch.zeros([batch_size, 16, ((length - 1) // 8) + 1, height // 8, width // 8], device=comfy.model_management.intermediate_device())
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return ({"samples":latent}, )
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return ({"samples": latent}, )
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class CosmosImageToVideoLatent:
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@classmethod
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def INPUT_TYPES(s):
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return {"required": {"vae": ("VAE", ),
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"image": ("IMAGE", ),
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"width": ("INT", {"default": 1280, "min": 16, "max": nodes.MAX_RESOLUTION, "step": 16}),
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"height": ("INT", {"default": 704, "min": 16, "max": nodes.MAX_RESOLUTION, "step": 16}),
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"length": ("INT", {"default": 121, "min": 1, "max": nodes.MAX_RESOLUTION, "step": 8}),
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"batch_size": ("INT", {"default": 1, "min": 1, "max": 4096}),
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}}
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RETURN_TYPES = ("LATENT",)
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FUNCTION = "encode"
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CATEGORY = "conditioning/inpaint"
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def encode(self, vae, image, width, height, length, batch_size):
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pixels = comfy.utils.common_upscale(image[..., :3].movedim(-1, 1), width, height, "bilinear", "center").movedim(1, -1)
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pixel_len = min(pixels.shape[0], length)
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padded_length = min(length, (((pixel_len - 1) // 8) + 2) * 8 - 7)
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padded_pixels = torch.ones((padded_length, height, width, 3)) * 0.5
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padded_pixels[:pixel_len] = pixels[:pixel_len]
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latent_temp = vae.encode(padded_pixels)
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latent = torch.zeros([1, latent_temp.shape[1], ((length - 1) // 8) + 1, latent_temp.shape[-2], latent_temp.shape[-1]], device=comfy.model_management.intermediate_device())
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latent_len = ((pixel_len - 1) // 8) + 1
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latent[:, :, :latent_len] = latent_temp[:, :, :latent_len]
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mask = torch.ones([latent.shape[0], 1, ((length - 1) // 8) + 1, latent.shape[-2], latent.shape[-1]], device=comfy.model_management.intermediate_device())
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mask[:, :, :latent_len] *= 0.0
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out_latent = {}
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out_latent["samples"] = latent
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out_latent["noise_mask"] = mask
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return (out_latent,)
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NODE_CLASS_MAPPINGS = {
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"EmptyCosmosLatentVideo": EmptyCosmosLatentVideo,
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"CosmosImageToVideoLatent": CosmosImageToVideoLatent,
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}
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